- ByLucky Boop
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Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. Along with the designer, patch 1.6 radically altered naval combat and added naval terrain to the game. There are an extensive amount of options when it comes to building your navy, so you might not have the ability to research every component. Prioritize which components are most important to you and temporarily downgrade some components until you get the requisite technology.
Note: If the game doesn’t let you produce some of the designs listed below, make sure you are not affected by the London Naval Treaty.
Submarine Designs
Due to submarines being nerfed in 1.12, spamming subs is no longer a viable option for fleet-building. They are really only useful for convoy-raiding and some niche fleet compositions.
Rear 1 | Torpedo Tubes II |
Torpedoes | Torpedo Tubes II |
Engine | Submarine Engine II |
Front 1 | Torpedo Tubes III |
Mid 1 | Basic Snorkel |
Rear 1 | Torpedo Tubes III |
Torpedoes | Torpedo Tubes III |
Engine | Submarine Engine III |
Front 1 | Torpedo Tubes III |
Mid 1 | Basic Snorkel |
Rear 1 | Torpedo Tubes III |
Torpedoes | Torpedo Tubes III |
Engine | Submarine Engine III |
This is the design to use if you want to lay mines in strategic areas such as the English Channel. Keep in mind that if you intend to perform minelaying operations before 1940 you should use destroyers instead. From 1940 onwards, submarines become more cost-efficient.
Feel free to upgrade any components or add a snorkel to the design below. The design has been optimized to save on production costs and skimp on combat ability since these are focused exclusively on minelaying.
Front 1 | Minelaying Tubes |
Rear 1 | Minelaying Tubes |
Torpedoes | Torpedo Tubes I |
Engine | Submarine Engine I |
Capital Ship Designs
Capital ships are the strongest ships and as such have the most expensive designs in Hearts of Iron IV. They’ll play an important role in any strike force group.
Carrier Designs
Carriers serve as mobile airbases that can be useful for projecting airpower on other continents or in the middle of the ocean. You will have to produce naval planes for them, normal ones won’t work for carriers.
Front 1 | Open Hangar Deck |
Deck Space 1 | Open Hangar Deck |
Deck Space 2 | Open Hangar Deck |
Anti-Air | Anti-Air II |
Engine | Carrier Engine II |
Secondary | Secondary Battery II |
Front 1 | Open Hangar Deck |
Mid 1 | Open Hangar Deck |
Deck Space 1 | Open Hangar Deck |
Deck Space 2 | Open Hangar Deck |
Anti-Air | Anti-Air III |
Radar/Sonar | Radar III |
Engine | Carrier Engine III |
Secondary | Dual Purpose Secondary Battery III |
Front 1 | Open Hangar Deck |
Mid 1 | Open Hangar Deck |
Mid 2 | Open Hangar Deck |
Deck Space 1 | Open Hangar Deck |
Deck Space 2 | Open Hangar Deck |
Anti-Air | Anti-Air IV |
Radar/Sonar | Radar IV |
Engine | Carrier Engine IV |
Secondary | Dual Purpose Secondary Battery IV |
Battleship Designs
The backbone of any strike force is the battleship. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV.
Front 1 | Heavy Battery II |
Mid 1 | Anti-Air II |
Mid 2 | Aircraft Facilities II |
Rear 1 | Heavy Battery II |
Battery | Heavy Battery II |
Anti-Air | Anti-Air II |
Fire Control System | Fire Control 0 |
Engine | Engine II |
Secondary | Dual Purpose Secondary Battery II |
Armor | Battleship Armor II |
Front 1 | Heavy Battery III |
Mid 1 | Anti-Air III |
Mid 2 | Anti-Air III |
Mid 3 | Anti-Air III |
Rear | Heavy Battery III |
Battery | Heavy Battery III |
Anti-Air | Anti-Air III |
Fire Control System | Fire Control III |
Radar | Radar III |
Engine | Engine III |
Secondary | Dual Purpose Secondary Battery III |
Armor | Battleship Armor III |
Front 1 | Heavy Battery IV |
Mid 1 | Anti-Air IV |
Mid 2 | Anti-Air IV |
Mid 3 | Anti-Air IV |
Rear | Heavy Battery IV |
Battery | Heavy Battery IV |
Anti-Air | Anti-Air IV |
Fire Control System | Fire Control III |
Radar | Radar IV |
Engine | Engine IV |
Secondary | Dual Purpose Secondary Battery IV |
Armor | Battleship Armor III |
Battlecruiser Designs
Battlecruisers are slightly weaker than a battleship, but make up for it with increased speed. In the designs below, I avoid upgrading some components that would reduce the speed, but feel free to modify this to your liking.
Front 1 | Heavy Battery I |
Mid 1 | Anti-Air II |
Mid 2 | Aircraft Facilities II |
Rear 1 | Heavy Battery I |
Battery | Heavy Battery I |
Anti-Air | Anti-Air II |
Fire Control System | Fire Control 0 |
Engine | Engine II |
Secondary | Dual Purpose Secondary Battery I |
Armor | Battlecruiser Armor I |
Front 1 | Heavy Battery I |
Mid 1 | Anti-Air III |
Mid 2 | Aircraft Facilities II |
Mid 3 | Anti-Air III |
Rear | Heavy Battery I |
Battery | Heavy Battery I |
Anti-Air | Anti-Air III |
Fire Control System | Fire Control III |
Radar | Radar III |
Engine | Engine III |
Secondary | Dual Purpose Secondary Battery II |
Armor | Battleship Armor I |
Front 1 | Heavy Battery III |
Mid 1 | Anti-Air III |
Mid 2 | Anti-Air III |
Mid 3 | Anti-Air III |
Rear | Heavy Battery III |
Battery | Heavy Battery III |
Anti-Air | Anti-Air III |
Fire Control System | Fire Control III |
Radar | Radar III |
Engine | Engine III |
Secondary | Dual Purpose Secondary Battery III |
Armor | Battleship Armor III |
Heavy Cruiser Designs
Compared to other capital ships, heavy cruisers aren’t worth producing in most scenarios. They lack the speed of battlecruisers and the raw power of battleships. You should only resort to heavy cruisers if you have both a weak economy and no other capital ships.
Front 1 | Heavy Cruiser Battery II |
Mid 1 | Heavy Cruiser Battery II |
Mid 2 | Anti-Air I |
Rear 1 | Aircraft Facilities II |
Battery | Heavy Cruiser Battery II |
Anti-Air | Anti-Air I |
Fire Control System | Fire Control 0 |
Engine | Cruiser Engine I |
Secondary | Secondary Battery II |
Armor | Heavy Cruiser Armor III |
Front 1 | Heavy Cruiser Battery III |
Mid 1 | Heavy Cruiser Battery III |
Mid 2 | Anti-Air III |
Rear 1 | Anti-Air III |
Rear 2 | Heavy Cruiser Battery III |
Battery | Heavy Cruiser Battery III |
Anti-Air | Anti-Air III |
Fire Control System | Fire Control II |
Radar | Radar III |
Engine | Cruiser Engine II |
Secondary | Dual Purpose Secondary Battery III |
Armor | Heavy Cruiser Armor IV |
Front 1 | Heavy Cruiser Battery IV |
Mid 1 | Heavy Cruiser Battery IV |
Mid 2 | Anti-Air IV |
Rear 1 | Anti-Air IV |
Rear 2 | Heavy Cruiser Battery IV |
Battery | Heavy Cruiser Battery IV |
Anti-Air | Anti-Air IV |
Fire Control System | Fire Control III |
Radar | Radar IV |
Engine | Cruiser Engine IV |
Secondary | Dual Purpose Secondary Battery IV |
Armor | Heavy Cruiser Armor IV |
Screening Ship Designs
Although they aren’t as flashy as capital ships, screening ships play a vital role in naval combat in Hearts of Iron IV. Screening ships can be used to help protect capital ships or perform niche roles in combat like Anti-Air.
Destroyer Designs
Destroyers are extremely flexible and cheap to produce. You will need to produce large quantities of destroyers for them to be effective in strike forces.
Mid 1 | Torpedoes II |
Rear 1 | Depth Charge I |
Battery | Light Battery II |
Anti-Air | Anti-Air II |
Fire Control System | Fire Control System 0 |
Radar/Sonar | Sonar II |
Torpedoes | Torpedoes II |
Engine | Light Engine II |
Front 1 | Dual Purpose Battery III |
Mid 1 | Torpedoes III |
Rear 1 | Depth Charge III |
Battery | Dual Purpose Battery III |
Anti-Air | Anti-Air III |
Fire Control System | Fire Control System II |
Radar/Sonar | Radar III |
Torpedoes | Torpedoes III |
Engine | Light Engine III |
Front 1 | Dual Purpose Battery IV |
Mid 1 | Torpedoes IV |
Mid 2 | Torpedoes IV |
Rear 1 | Depth Charge IV |
Battery | Dual Purpose Battery IV |
Anti-Air | Anti-Air IV |
Fire Control System | Fire Control System III |
Radar/Sonar | Radar IV |
Torpedoes | Torpedoes IV |
Engine | Light Engine IV |
One of the greatest threats to a navy is a strong air force. Anti-Air destroyers are invaluable for protecting fleets from naval bombers. The components in the design are at the 1936 level — they should be upgraded as your technology progresses.
Mid 1 | Anti-Air II |
Rear 1 | Anti-Air II |
Battery | Dual Purpose Battery II |
Anti-Air | Anti-Air II |
Engine | Light Engine II |
This destroyer is optimized to destroy submarines. The components in the design are also at the 1936 level, however keeping these destroyers cheaper can be advantageous in order to amass more of them.
Mid 1 | Depth Charge II |
Rear 1 | Depth Charge II |
Battery | Light Battery I |
Anti-Air | Anti-Air I |
Fire Control System | Fire Control System 0 |
Radar/Sonar | Sonar II |
Torpedoes | Torpedoes II |
Engine | Light Engine II |
This is a cheap design to sweep for mines in regions where you suspect the enemy is using them.
Mid 1 | Minesweeping Gear |
Rear 1 | Minesweeping Gear |
Battery | Light Battery I |
Engine | Light Engine I |
Use this design over the submarine one to perform minelaying operations before 1940. Once you reach 1940 levels of technology you should move on to using minelaying submarines.
Mid 1 | Minelaying Rails |
Rear 1 | Minelaying Rails |
Battery | Light Battery I |
Engine | Light Engine I |
Light Cruiser Designs
Compared to destroyers, light cruisers are quite a bit stronger and more expensive. A combination of both screening ships will be best when building your strike forces.
Front 1 | Anti-Air II |
Mid 1 | Light Cruiser Battery II |
Mid 2 | Light Cruiser Battery II |
Rear 1 | Light Cruiser Battery II |
Battery | Light Cruiser Battery II |
Anti-Air | Anti-Air II |
Fire Control System | Fire Control System ) |
Engine | Cruiser Engine II |
Secondary | Dual Purpose Secondary Battery II |
Armor | Cruiser Armor II |
Front 1 | Light Cruiser Battery III |
Mid 1 | Anti-Air III |
Mid 2 | Anti-Air III |
Rear 1 | Light Cruiser Battery III |
Rear 2 | Light Cruiser Battery III |
Battery | Light Cruiser Battery III |
Anti-Air | Anti-Air III |
Fire Control System | Fire Control System II |
Radar | Radar III |
Engine | Cruiser Engine III |
Battery | Dual Purpose Secondary Battery III |
Armor | Cruiser Armor IV |
Front 1 | Light Cruiser Battery IV |
Mid 1 | Anti-Air IV |
Mid 2 | Anti-Air IV |
Rear 1 | Light Cruiser Battery IV |
Rear 2 | Light Cruiser Battery IV |
Battery | Light Cruiser Battery IV |
Anti-Air | Anti-Air IV |
Fire Control System | Fire Control System III |
Radar | Radar IV |
Engine | Cruiser Engine IV |
Secondary | Dual Purpose Secondary Battery IV |
Armor | Cruiser Armor IV |
Fleets composed of both anti-air light cruisers and anti-air destroyers are your best bet for a complete aerial defense of your navy. The components in the design are at the 1936 level, they should be upgraded as your technology progresses.
Front 1 | Anti-Air II |
Mid 1 | Anti-Air II |
Mid 2 | Anti-Air II |
Rear 1 | Anti-Air II |
Battery | Light Cruiser Battery II |
Anti-Air | Anti-Air II |
Fire Control System | Fire Control System 0 |
Engine | Cruiser Engine II |
Secondary | Dual Purpose Secondary Battery II |
Armor | Cruiser Armor I |
Building a competent navy in Hearts of Iron IV requires well-designed ships. Remember that the naval designer allows plenty of customization, so feel free to modify the designs to fit your needs. These ship designs should help you master the seas and fulfill any objective, from raiding convoys to naval invasions.
Lucky Boop
Strategy game enthusiast, especially Paradox titles and the Civilization series. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history.
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OlimarTheSquidBoi
1 year ago
These arent the best. Theoretically these would give very good stats but noone should be building 13000 Ic Carriers. Also the country your playing matters and how you build the navy up.
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ProEpico
1 year ago
The ships are quite decent.
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